This Tragic GlassSunday, December 13, 200912:03PM - Another Doctor Who RPG ideaICMG Sunday, December 6, 20095:20PM - Doctor Who Campaign IdeasWith the release of the Doctor Who: Adventures In Time And Space RPG, which I helped playtest, I’ve decided to put forth some of my quick campaign/adventure ideas for the game. My inspirations for these ideas are the 1963-1989 series, the 1996 television film, the 2005-present series, the two theatrical films, and the Torchwood and Sarah Jane Adventures television series. I haven’t considered material from the many comics, novels, or audios. [Mostly] Earth-Based Ideas UNIT. The player characters are an elite UNIT first response team. They may be based out of It’s a setup that allows for a decent sized playing group. Group members might come and go as they are assigned on other missions due to player availability issues. It allows for investigation, action, and espionage with aliens, terrorists, criminal masterminds, and super scientists. Inspirations include the Pertwee era stories, Torchwood, and Warren Ellis’ run on StormWatch. The militaristic angle may not work for all groups. It also is based primarily on modern Earth. Torchwood. In the modern era, Torchwood Four is missing. The players could be members of that group. Torchwood Four can be lost in time and space. Or still active, but operating deep undercover [a concept apparently lost on Torchwood Three]. Perhaps the strange man who is Torchwood Two feels the need for help and recruits a team to help him. Or, with the loss of Torchwood One, and the events of Children of Earth, a new Torchwood team may be needed. A new Torchwood [One? Four?] is created. The players are members of that group. Pick a city to base them in and let the hijinks ensue. Torchwood’s history is another source of campaign ideas. Torchwood has been in operation since the Victorian era. We’ve seen only the briefest glimpses of past Torchwood agents and those primarily from Torchwood Three-Cardiff. Other teams in other areas and times are waiting to be used in games. Possibilities include Torchwood in Victorian London, Torchwood The Mr. Copper Foundation. At the end of ‘Voyage of the Damned,’ the earthonomics expert Mr. Copper was left on Earth with a great deal of wealth. In ‘The Stolen Earth,’ Harriet Jones, former Prime Minister, was affiliated with a ‘Mr. Copper Foundation.’ Imagine a group funded by a benevolent alien with deep pockets. Its a group that finds people who are in the know about what is out there and recruits them to help people and solve unique problems. This allows for something of a rotating cast and does not have the militaristic feel of a Torchwood or UNIT game. Inspirations include the “Blink” episode, the Sarah Jane Adventures series, and Warren Ellis’ Global Frequency. Adventures in Space [if not time] The Knights of Peladon. For all you Classic Who fans, Agents of the Galactic Federation solve problems across the universe. Stop wars. Save lives. Adventure. Excitement. Romance. It’s a Who-verse spin on rock and roll space opera. Characters might be human, Ice Warrior/Ice Lord, Draconian, and other New Who and Classic Who races. For a twist, have them in political and sometimes actual conflict with the Shadow Proclamation. The Shadow Proclamation. Surely, the Judoon are not the only agents of the Shadow Proclamation. They must have someone with brains working for them, right? Players are agents of the Shadow Proclamation investigating galactic crimes and stopping galactic wars. It’s possible that the Shadow Proclamation has time travel capabilities. If so, the scope of the game increases dramatically. The Doctor’s daughter. Unbeknownst to the Doctor, Jenny survived. She stole a spaceship and left to travel the universe, fight monsters, and do an awful lot of running. Her father had Companions. Why shouldn’t she? The player characters are her Companions. If she, like the Doctor, gets her hands on a time machine, they can do an awful lot of running in time and space. A downside is that it requires that Jenny be a PC or an NPC. Other Timelords The Last Great Time War saw the end of Gallifrey and the Time Lords. However, the Doctor somehow survived and the Master survived by using a Chameleon Arch to become human. Perhaps other Time Lords survived? His will doubtless be the premise of many Doctor Who: Adventures In Time And Space RPG games. Players will create their own Time lords and give them titles instead of names, doubtless ignoring the fact that the majority of Time Lords seen in the original series had actual names. I’m going to suggest three Time Lords to act as NPC facilitators for adventures or PC Time Lord with canon ties, but room for development. The Monk. When the Monk first appeared, he revealed that he’d been inspired by the Doctor to travel time and space and make things better. His methods were a bit dodgy and he lost his way somewhere along the line. He was last seen stranded in time and space by the Doctor. It’s been a long time since he was last encountered. In the wake of the Time War, say he’s had time to reflect and learn the error of his ways. Now, like the Doctor, he’s gathered companions and is using his TARDIS to travel space and time righting wrongs. Given that his TARDIS has twice been sabotaged by the Doctor, it’s entirely possible that his TARDIS has become as eccentric as the Doctor’s TARDIS. This gives us a Time Lord who isn’t the Doctor. He’s part of the history of the series, but not so overused that players will readily fault his characterization. The GM or PC will be able to flesh him out as desired. Drax. A renegade Time Lord and friend of the Doctor. He’s a character with only one appearance so is quite open for GM or PC characterization. Plus, he was fun. Of course, one has to determine how he survived the Last Great Time War. Romana When last we saw Romana, she had refused to return to Gallifrey and remained behind in E-Space. In the wake of the Last Great Time War, Romana may have returned from E-Space and found Gallifrey and the Time Lords destroyed. She’s smart and capable. It’s not impossible that she could salvage a TARDIS or cobble together a time machine of some sort. Believing herself the last Time Lady, she gathers companions and travels the universe righting wrongs as she and the Doctor once did. This gives you another Time Lord [Lady] to use instead of the Doctor. She’s a popular character. But, having not been in the series in years, she’s open to reinterpretation. The [great-grand] Children of Time When first we met the Doctor, he was accompanied by his granddaughter, Susan. Susan was eventually left behind on 22nd Century Earth. We don’t actually know if Susan was a Time Lady or human. Perhaps she was a Time Lady who had used a Chameleon Arch to become human for some reason. Susan offers a wealth of possibilities. Perhaps time has passed and she’s decided to leave her life on post-Dalek Occupied Earth behind. She cobbles together a time machine of some sort. Perhaps she’s been growing a TARDIS. Now, she’s off to have her own adventures in time and space. Like her grandfather, she’ll attract companions. The players are her companions. One could even play Susan if so desired. Alternately, Susan had fallen for a young man when last we saw her. Perhaps they have married and had children. Now, she has decided to take her children [or even grandchildren] out into the universe and show them their birthright. The players can play her children or grandchildren. One can even play Susan. This creates a group with an interesting dynamic that can provide a lot of role-playing opportunities. Doctors Were I running a game using the Doctor, I’d use him as an NPC. I’d also use a Doctor other than Eccleston or Tennant. Two Doctors come to mind who have long periods of undocumented history. The 7th Doctor. I liked the 7th Doctor. Sometime between his last regular episode, “Survival” in 1989, and his final appearance in the 1996 television movie, he parted company with Ace. He also upgraded the TARDIS from its small control room to a huge Victorian looking control room, a rather extreme example of updating the desktop theme. He was traveling alone when he died, but that doesn’t mean he didn’t have companions other than Ace between the time they parted ways and his death. The players are his companions. The possibilities for adventures and plots are wide open. The Time Lords still exist and the Last Great Time War has yet to occur and this is a Doctor with an agenda. He always seemed to be up to something. How will players deal with his manipulations? The 8th Doctor If nothing else, his physical appearance is now canonical. At the end of the television film, he left without a companion. In a game using the 8th Doctor, the players are his companions. Its an era with great possibilities. The Time Lords and Gallifrey still exist. At some point, the TARDIS will change from its Victorian like control room to the one seen in the current series. Presumably, the Last Great Time War will occur in this period, leading him to regenerate into the 9th Doctor. A Very Different Doctor For something different, run a series based not of the television series, but on the Doctor in the Doctor Who films. Peter Cushing played Doctor Who, an apparently human time traveler who encountered the Daleks. Perhaps he is human. Or, perhaps he is Time Lord after all. The Time Lords had not been introduced in the television series when the films were made. He could be a Time Lord whose regenerations will be made by the GM and players and do not have to follow the path of the television series. Likewise the adventures of this Doctor and his companions do not need to follow the television series. The Doctor’s foes can likewise be altered from their television series histories and appearances. Think of it as a reboot or reimagining. It’s a very different approach and one with limitless possibilities. Time without Lords Gallifrey and the Time Lords were destroyed in the Last Great Time War. But was everything destroyed? Did only the Doctor’s TARDIS survive? Presumably the Master used a TARDIS to hide in the far future. What became of it? Might there be other TARDISes out there still? Imagine a TARDIS that somehow survived the Last Great Time War. Its crew is dead. It is battle damaged and lost and alone. And its moving endlessly through time and space. The players are anyone from time and space who walked into the TARDIS. Now it has moved on and they are far from home. A TARDIS is a valuable. Any number of races and beings will seek it out once they become aware of it. This concept allows for the full range of time and space adventures in an episode of Doctor Who. It also makes all characters equal as they are all companions without a Time Lord. It also allows for a range of characters from anywhere in time or space. It also avoids a lot of the “Why don’t we use the TARDIS to…” issues that can occur in a Doctor Who game. Have the damaged TARDIS be out of control. The characters never know where or when it has materialized until they go outside and look around. Have them only know when the TARDIS will dematerialize next. “I don’t know when or where we are, but the TARDIS is leaving in three days. We better be back here when it does.” That’s it for now. I’ll expand on some of these at a later date. Sunday, February 1, 20092:28PM - Rejoice or Mourn As You Will...I'll be at Ambercon [but only slots 3-6; maybe 2 and 7] this year Friday, January 23, 20094:53PM - About Ambercon 09Looking at my school schedule, the dates of the con, potential flights [weekend rates for Vegas because of this year's con dates] and all, I must say this year's dates...SUCK Wednesday, January 21, 20095:39PM - ACUS PonderingsOut of curiosity, what are people doing in Slot 4 [Friday night]? Wednesday, December 24, 20088:28PM - Big Holiday SaleIf you've been meaning to pick up some Doctor Who toys or the incredibly cool Blake's 7 audios, Mikes Comics is having a great sale until January 3. Sunday, October 26, 20086:37PM - Fudge DiceI'm in need of some FUDGE dice. The online shops I've seen dont seem to have them i nthe colors I want. Its a case of sold out in those colors rather than not made in those colors. Sunday, October 12, 200811:21PM - Name neededFor my ARKHAM game, I need a name for a creepy travelling circus/carnival. Think Mr. Dark and friends from Something Wicked This Way Comes. Ideas? Saturday, October 4, 200811:08AM - Watcher EvaluationWATCHER EVALUATION Saturday, September 27, 200811:42PM - Watcher Review Questionaire[If you are an ARKHAM player, go away] Monday, September 15, 20085:33PM - Wanted: Vegas Area Cute Gamer/Geek GirlAnyone know any cute gamer/geek girls in Vegas? Having clearly achieved all the major elements of a Country-Western song of late, I think I am ready for, and frankly deserve, a new start on life. Wednesday, September 10, 20089:57PM - More Blake's 7: The Early YearsComing this November, the next installment in the prequel series, available from www.mikescomics.com : Sunday, August 31, 20082:27AM - Force Unleashed Spoilers?A recent article in a Star Wars magazine claimed that the number one Star Wars shocker EVER is a something revealed in Force Unleashed about the formation of the Rebel Alliance. Now, i'm curious. Wednesday, August 13, 20083:00PM - More of The Best Science Fiction Series You Should be Listening To!More B7 audios on their way! Prequels this Fall! Series Two in the Spring! Wednesday, July 30, 20086:27PM - Dan Dare. Read it.I'm not a Garth Ennis fan. A little too catholic still for PREACHER, I guess. So, i'm truly surprised to recomend an Ennis comic. Monday, July 21, 200811:36PM - Plot help neededI could use some help for my ARKHAM game. Wednesday, June 18, 20084:32PM - The Best Science Fiction Series You Are NOT Watching On TVnow has another release. Wednesday, May 21, 20085:14PM - Toy Collection For SaleFor varous reasons, I have a huge collection of toys. Mostly they are comic book characters or from Star Trek or Star Wars. Most are from about 1994-1999. None of them have ever been removed from their boxes or bags or packagings. They have remained sealed and untouched. Saturday, March 1, 20085:21PM - Texorami NewsTexorami players should watch for an email or two from me or John. you'll be getting a sneak peak at some material and a last chance to submit stuff to us. Monday, February 11, 20081:36AM - TorchwoodAnyone else suspect that among the Torchwood Institute's first recruits were Henry Gordon Jago and Dr. George Litefoot? Navigate: (Previous 20 entries) |
